NVIDIA Corporation Q2 FY2021 Earnings Call
· Earnings call transcript and AI-powered summary
Quarter Overview
- Q2 revenue was $3.87 billion, up 50% year-over-year and up 26% sequentially, significantly exceeding guidance.
- Strong performance driven by gaming and data center, with Mellanox fully integrated for the first quarter.
- Company continued operating largely remotely due to COVID-19 while executing major product ramps and integration milestones.
Segment Performance
Gaming
- Revenue: $1.65 billion, up 26% year-over-year and 24% sequentially.
- Growth was broad-based across geographies, products, and channels.
- PC gaming engagement surged during the pandemic (Steam DAUs +25%; U.S. game spending +30%).
- Strong demand for GeForce-based laptops; over 100 new models launched with OEMs.
- Turing architecture and RTX ray tracing adoption remain strong, with major game support expanding (Cyberpunk 2077, Watch Dogs, Minecraft, DEATH STRANDING).
- GeForce NOW cloud gaming traction increasing; now available on Chromebooks and through multiple global telecom partners.
Professional Visualization (ProVis)
- Revenue: $203 million, down 30% year-over-year and 34% sequentially.
- Declines tied to enterprise office closures and sector-specific weakness (AEC, manufacturing, media, oil & gas).
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