Rumble Inc. Q2 FY2025 Earnings Call
· Earnings call transcript and AI-powered summary
- Monthly Active Users (MAUs): Held steady at 51 million for the quarter, marking the eighth straight quarter above 50 million. This performance is above the Google Universal Analytics Q2 2023 post-midterm numbers, despite the absence of Dan Bongino, Rumble’s top live streamer.
- Revenue: Total revenue of $25.1 million, up 12% year-over-year and sequentially up quarter-over-quarter. Key drivers included a $1.7 million increase in audience monetization and $0.9 million from other initiatives, particularly Rumble’s Cloud business.
- ARPU (Average Revenue Per User): Reached $0.42, a 24% sequential increase, driven by growth in subscriptions and licensing revenues.
- Costs & Profitability:
- Cost of services declined 26% YoY to $26.5 million, benefitting from a $10.1 million reduction in programming/content-related expenses.
- Adjusted EBITDA loss improved to $20.5 million, down from $28.7 million in Q2 2024.
- Cash used: $17.5 million during the quarter. Ending liquidity stood at $306.4 million, including $283.8 million in cash and $22.6 million in Bitcoin.
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